UI vs UX
UI is what the interface is made of. UX is what happens to the person using it. Confusing them produces beautiful products nobody can finish a task in.
Beginner6 min readVanshikaCo-Founder & Design Education Lead, Navital Learning · Navital Labs
Vanshika is co-founder of Navital Learning and leads the design education track. She shapes not just what is taught, but how the platform itself works — decisions about structure, navigation, and how learning flows are informed by design thinking.
By day, she designs brand identity and product interfaces at Navital Labs. Her work covers the parts of a product a user actually meets: the type, the spacing, the colour, the order things appear in, and the small decisions that make a screen feel considered rather than assembled.
She writes the design curriculum here. Her lessons start from the question most beginners actually have — why does this look wrong? — and answer it with rules that can be applied the same afternoon, not with theory that only makes sense after a degree.
Her approach to design borrows from how people read and scan interfaces: what the eye reaches first, which contrasts register before anyone consciously looks, and which patterns a user already knows from every other product they've used. These are applied design principles, drawn from design practice and research literature, not clinical training.
UI is what the interface is made of. UX is what happens to the person using it. Confusing them produces beautiful products nobody can finish a task in.
Beginner6 min readVanshikaThat vague sense that a screen is off is usually one of six specific, fixable problems. Here's how to name yours.
Beginner7 min readVanshikaHierarchy is deciding the order people see things in — and then making the screen enforce that order with size, weight, colour, and space.
Beginner7 min readVanshikaMost of an interface is text. Getting size, spacing, line length, and contrast right fixes more than any font choice will.
Beginner7 min readVanshikaA design system is a set of decisions made once, written down, and reused — so the tenth screen doesn't need the same arguments as the first.
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Beginner8 min readVanshikaMost accessibility failures are design decisions, made early, cheap to avoid and expensive to retrofit. Here are the ones that matter.
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Beginner7 min readVanshikaThe screens nobody designs are the ones users meet first and at their most frustrated. Both are opportunities, and both are usually blank.
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Beginner7 min readVanshika