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LEARNING PATH

Design Fundamentals

Why interfaces feel right or wrong, in the order the decisions actually get made, from the words UI and UX to the patterns nobody wants to design.

By the end you can name what's wrong with a screen, not just that something is, and you have the vocabulary and the system to fix it.

4 STAGES · 10 LESSONS PUBLISHED · ~1h 11m

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  1. 01 FOUNDATIONS

    Separate what an interface is made of from what it's like to use, and learn to name what's off about a screen.

  2. 02 HIERARCHY & TYPE

    The three tools that decide what someone sees first: order, text, and colour.

  3. 04 PATTERNS

    The screens nobody designs on purpose, blank, broken, and mid-form, done properly.