LEARNING PATH
Design Fundamentals
Why interfaces feel right or wrong, in the order the decisions actually get made, from the words UI and UX to the patterns nobody wants to design.
By the end you can name what's wrong with a screen, not just that something is, and you have the vocabulary and the system to fix it.
4 STAGES · 10 LESSONS PUBLISHED · ~1h 11m
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01 FOUNDATIONS
Separate what an interface is made of from what it's like to use, and learn to name what's off about a screen.
02 HIERARCHY & TYPE
The three tools that decide what someone sees first: order, text, and colour.
03 SYSTEMS
Turn one-off decisions into rules that hold across every screen, for every reader.
04 PATTERNS
The screens nobody designs on purpose, blank, broken, and mid-form, done properly.