UI vs UX
UI is what the interface is made of. UX is what happens to the person using it. Confusing them produces beautiful products nobody can finish a task in.
Beginner6 min readVanshika02
Why interfaces feel right or wrong, and the rules behind hierarchy, type, and design systems.
10 LESSONS
UI is what the interface is made of. UX is what happens to the person using it. Confusing them produces beautiful products nobody can finish a task in.
Beginner6 min readVanshikaThat vague sense that a screen is off is usually one of six specific, fixable problems. Here's how to name yours.
Beginner7 min readVanshikaHierarchy is deciding the order people see things in — and then making the screen enforce that order with size, weight, colour, and space.
Beginner7 min readVanshikaMost of an interface is text. Getting size, spacing, line length, and contrast right fixes more than any font choice will.
Beginner7 min readVanshikaA design system is a set of decisions made once, written down, and reused — so the tenth screen doesn't need the same arguments as the first.
Intermediate7 min readVanshikaNot the colour wheel. The four decisions that actually determine whether an interface's colour works: role, contrast, quantity, and consistency.
Beginner8 min readVanshikaMost accessibility failures are design decisions, made early, cheap to avoid and expensive to retrofit. Here are the ones that matter.
Beginner8 min readVanshikaDesigning one interface that works from a small phone to a wide monitor — by starting at the hard end and letting content decide the breakpoints.
Beginner7 min readVanshikaThe screens nobody designs are the ones users meet first and at their most frustrated. Both are opportunities, and both are usually blank.
Beginner7 min readVanshikaForms are where users give you something and where products lose them. Almost every rule that helps is about removing work, not adding polish.
Beginner7 min readVanshikaEverything a person can see and interact with in a product: type, colour, spacing, buttons, icons, and layout.
What it's actually like to use a product: whether the person knew what to do, how long it took, and how they felt at the end.
The accessibility standard most regulations point at. Levels A, AA, and AAA describe increasing strictness; AA is the usual target.