What Is a Startup?
A startup is a company built to find a repeatable business, not a small version of a big one. Here's what that difference changes.
Beginner7 min readDaksh Bathla01
What a startup actually is, how to find and check an idea, and what to build first.
9 LESSONS
A startup is a company built to find a repeatable business, not a small version of a big one. Here's what that difference changes.
Beginner7 min readDaksh BathlaGood ideas aren't invented in a brainstorm. They're noticed — usually in work someone is already doing badly by hand.
Beginner8 min readDaksh BathlaMost failed products solved a problem nobody had, very well. Here's how to tell which half of your idea you're actually in love with.
Beginner6 min readDaksh BathlaValidation is not people saying they like it. It's people doing something that costs them something, before you've built anything.
Beginner9 min readDaksh BathlaA minimum viable product is the smallest thing that completely solves one problem for one person — not a cheap version of everything.
Beginner8 min readDaksh BathlaFinding out what's true about the people you want to serve — before you've built anything, and without a research budget.
Beginner8 min readDaksh BathlaMost customer conversations are contaminated by the person running them. Here's exactly how that happens, and how to stop doing it.
Beginner7 min readDaksh BathlaHow you charge changes who buys, how they use the product, and what you have to build. It's a product decision, not a spreadsheet decision.
Beginner8 min readDaksh BathlaThere's no formula. There is a defensible method — and the most common error is charging far too little, for reasons that feel like humility.
Beginner7 min readDaksh BathlaThe average amount you spend to get one new paying customer. Take everything spent on getting customers in a period — ads, tools, the salaries of people doing it — and divide by the number of customers that period produced.
The total revenue you expect from one customer across the whole time they stay with you. Often written LTV or CLV, and usually estimated rather than measured, because most customers haven't left yet.
The predictable revenue a subscription business receives each month, counting only recurring payments. One-off fees, setup charges, and consulting are excluded — the point is what recurs without further selling.
MRR expressed over a year — usually just MRR multiplied by twelve. It's a snapshot of the current annual run rate, not the revenue actually earned in the last twelve months.
The smallest version of a product that completely finishes one job for one person. "Minimum" refers to the scope of what it promises, not to the quality of what it delivers.
Software you access over the internet and pay for on a recurring basis, rather than buying once and installing. The provider runs the servers, ships updates, and holds the data.
Selling to organisations rather than individuals. The buyer is usually not the only user, purchases involve more than one person, and the decision is justified in terms of cost or risk.
Selling to individuals spending their own money. The person deciding, paying, and using are usually the same person, and the decision is fast.
The total annual revenue available if every possible buyer of your kind of product bought it from you. A ceiling, not a forecast.
The part of the total market you could actually serve, given your product, language, geography, and regulatory reality.
The share of the serviceable market you can realistically win in a defined period, given your team, budget, and competition.
The rate at which customers stop paying you, over a given period. Usually stated monthly or annually, as a percentage of the customers you had at the start.
The structure by which you charge — flat subscription, per seat, usage-based, tiered, freemium, one-time, or commission. Distinct from the price itself.
The thing you count when charging. A good one rises as the customer gets more value out of the product.